B
- Bags
- Tricks won above your contract. Each is worth 1 point, but every 10 bags your team collects costs 100 points.
- Bid
- Your prediction of how many tricks you will win this hand, said out loud before play starts.
- Black three
- Discarding a 3 of clubs or spades blocks the next player from taking the discard pile. You can only meld black threes when going out.
- Blackjack, or natural
- An ace plus a 10, jack, queen or king as your first two cards. It beats every other hand and pays 3 to 2.
- Blinds
- In Hold’em: the two forced bets before any cards are dealt. The small blind sits left of the dealer button, the big blind (usually twice as much) left of that.
- Book
- In Go Fish: all four cards of one rank, such as four 7s. You lay a finished book face up in front of you.
- Breaking hearts
- You may not lead a heart until a heart has been played on another suit, unless you hold nothing but hearts.
- Breaking spades
- You may not lead a spade until someone has played a spade on another suit, unless you hold nothing but spades.
- Bust
- In Blackjack: a hand worth more than 21. It loses straight away, whatever the dealer does later.
C
- Calling “Cheat!”
- In Cheat: challenging the last play. The cards are turned up. If they were not what the player said, the player takes the whole pile; if they were, the caller does.
- Canasta
- A meld of seven or more cards. With no wild cards it is natural (500 bonus points); with wild cards it is mixed (300).
- Card exchange
- In President: after the deal, the Scum hands their two highest cards to the President and gets back any two. The Vice-Scum and Vice-President swap one card the same way.
- Climbing game
- A shedding game where each play must beat the one before it. When nobody can or will beat it, the pile is cleared and the last player to play starts again.
- Contract
- The two partners’ bids added up: the number of tricks your team must win together.
- Crib
- In Cribbage: the four cards the two players throw away after the deal, two each. It belongs to the dealer and is scored after both hands.
D
- Deadwood
- In Gin Rummy: the cards in your hand that are not part of a set or run. Their value counts against you.
- Dealer
- The player who deals the cards. In Blackjack the dealer is also the bank: everyone else plays against the dealer, not against each other.
- Discard pile
- The face-up pile where played or discarded cards land. Its top card matters for what you can do next.
- Double down
- In Blackjack: on your first two cards, add a second bet equal to your first, take exactly one more card, and stand.
- Draw pile
- In Speed: your own face-down pile of 15 cards. You refill your hand from it, up to five cards.
E
- Empty column
- In solitaire: a column with no cards left in it. In Spider any card, or any suited run, may go there.
- Euchred
- In Euchre: when the makers win fewer than three tricks. The defenders score 2 points.
F
- Fifteen
- In Cribbage: cards adding up to exactly 15. Each different combination scores 2. Picture cards count 10, aces 1.
- Flop, turn and river
- In Hold’em: the shared cards in the middle. Three at once (the flop), then a fourth (the turn), then a fifth (the river).
- Follow suit
- Play a card of the suit that was led, if you have one. Only when you have none may you play something else.
- Foundation
- In solitaire: the four piles you build up by suit, from ace to king. Filling them is how you win.
- Frozen pile
- When the discard pile is frozen, you can only take it with two natural cards from your hand that match its top card. A wild card in the pile freezes it for everyone.
G
- Gin
- In Gin Rummy: a hand where all ten cards are in sets and runs, with no deadwood at all.
- Go
- In Cribbage: what you say during the play when every card you hold would take the count past 31. Your opponent keeps playing, and whoever plays the last card scores 1, or 2 for exactly 31.
- Going alone
- In Euchre: the player who made trump plays without their partner, whose cards stay face down. Win all five tricks alone for 4 points.
- Going out
- Getting rid of your last card. It ends the round.
H
- His heels
- In Cribbage: when the starter card is a jack, the dealer scores 2 straight away.
- His nobs
- In Cribbage: a jack in your hand (or in the crib) of the same suit as the starter card. It scores 1 in the show.
- Hit
- In Blackjack: ask the dealer for one more card. You may hit as often as you like, until you stand or go over 21.
- Hole cards
- In Hold’em: your two private cards, dealt face down.
I
- Initial meld
- Your team’s first meld of a hand. Its cards must add up to a minimum count: 50 points at the start of a game, more as your score grows.
- Insurance
- In Blackjack: an optional side bet when the dealer’s face-up card is an ace. You put in up to half your bet; it pays 2 to 1 if the dealer has blackjack.
K
- Knock
- In Gin Rummy: ending the hand when your deadwood adds up to 10 or less.
L
- Laying off
- Adding a card from your hand to a meld that is already on the table.
- Lead
- The first card of a trick. Everyone else responds to its suit.
- Left bower
- In Euchre: the other jack of the same colour as trump. It is the second-highest trump and counts as a trump card for every purpose, not as its own suit.
M
- Makers
- In Euchre: the team that chose trump. They must win at least three of the five tricks. The other team are the defenders.
- Match
- In Crazy Eights, your card matches when it has the same suit or the same rank as the top card of the discard pile.
- Meld
- A set of cards you lay face up on the table. In Canasta: three or more cards of the same rank, with at least two natural cards.
N
- Natural card
- In Canasta, any card that is not wild: everything except the 2s, the jokers and the threes.
- Nil
- A bid of zero tricks. Take no tricks at all and your team scores 100. Take even one and your team loses 100.
O
- Odd trick
- In Whist: every trick a team wins above six. Each one scores a point. The first six tricks, the book, score nothing.
- Ordering up
- In Euchre: accepting the up-card’s suit as trump in the first round of bidding. The dealer then picks up the up-card.
P
- Pair
- Two cards of the same rank, such as two 7s. Suits and colours don’t matter.
- Pair royal
- In Cribbage: three cards of the same rank, worth 6 points. Four of a kind is a double pair royal, worth 12.
- Partnership
- Two players on one team. Partners sit opposite each other and score together.
- Pegging
- In Cribbage: scoring points by moving your pegs along the board. You peg during the play and again in the show.
- Pot
- All the chips bet in one hand. The winner takes it.
- President and Scum
- In President: the titles for the finishing order. First out is President, second Vice-President, last is Scum and second-to-last Vice-Scum. Anyone in between is a neutral Citizen.
- Push
- In Blackjack: a tie with the dealer. Nobody wins, and you keep your bet.
R
- Red three
- The 3 of hearts and 3 of diamonds are bonus cards in Canasta: put them face up in front of you (a dealt one on your first turn) and draw a replacement. Each is worth 100.
- Right bower
- In Euchre: the jack of the trump suit, the highest card in the game.
- Rummy game
- A game where you draw and discard to collect sets of the same rank or runs in the same suit, and put them on the table as melds.
- Run
- Three or more cards in a row in the same suit, such as the 5, 6 and 7 of hearts.
- Run (Cribbage)
- In Cribbage: three or more cards of consecutive rank, in any suit, such as 4, 5, 6. It scores 1 point per card. Aces are low only.
S
- Set
- Three or four cards of the same rank, such as three queens.
- Shedding game
- A game you win by getting rid of all your cards first.
- Shooting the moon
- In Hearts: taking every heart and the queen of spades in one hand. Instead of 26 points against you, everyone else gets 26.
- Showdown
- The moment the remaining players show their cards and the best hand wins the pot.
- Side piles
- In Speed: the two face-down piles of five cards at the ends of the middle row. When both players are stuck, you each turn one of their cards onto the centre piles.
- Soft hand
- In Blackjack: a hand with an ace counted as 11, like ace and 6 (soft 17). One more card can never bust it, because the ace can drop to 1.
- Split
- In Blackjack: when your first two cards have the same rank, you may put in a second, equal bet and play them as two separate hands.
- Stand
- In Blackjack: take no more cards and keep the total you have. Your turn ends.
- Starter
- The first card turned face up from the stock. It starts the discard pile.
- Starter card
- In Cribbage: the card turned up from the deck after the discards. It counts as a fifth card for both hands and for the crib.
- Stock
- The face-down pile left over after the deal. You draw from it.
- Suited run
- In Spider: cards in order down from high to low, all of one suit. Only a suited run can be moved as one unit. A full one, king down to ace, comes off the table.
T
- Tableau
- In solitaire: the columns of cards you build on. Klondike has seven, Spider ten.
- Taking the pile
- Instead of drawing from the stock, you pick up the whole discard pile. You must meld its top card straight away.
- The hook
- In Oh Hell: the dealer bids last and may not make the bids add up to the number of tricks in the hand, so at least one player must miss.
- The Old Maid
- The one queen that has no partner, because a queen was taken out of the deck. Whoever holds it at the end loses.
- The pass
- In Hearts: before play, each player gives three cards to another player. Left, then right, then across, then no pass.
- The show
- In Cribbage: counting the hands after the play. Non-dealer first, then the dealer’s hand, then the crib, each together with the starter card.
- Trick
- One card from each player, played in turn. The best card wins all of them, and the winner leads the next trick.
- Trick-taking game
- A game played in tricks, where you score for the tricks you win (or, in some games, avoid).
- Trump
- A suit that beats all others. In Spades, spades are always trump: the lowest spade beats the ace of any other suit.
U
- Undercut
- In Gin Rummy: when the player who did not knock ends up with less deadwood than the knocker. They score the bonus instead.
- Up-card
- A card turned face up after the deal. In Euchre it proposes a trump suit; in Whist and Oh Hell its suit simply is trump.
W
- War
- In the game War: what happens when both flipped cards have the same rank. Each player adds one card face down and one face up; the higher face-up card takes everything.
- Waste pile
- In solitaire: where the cards you turn from the stock land face up. Its top card can be played.
- Wild card
- A card that can stand in for another. In Crazy Eights every 8 is wild; in Canasta the 2s and jokers are.