Ask, fish, collect fours
On your turn you ask another player for cards of a rank you already hold. If they have none, you “go fish” from the pile. Collect all four cards of a rank to make a . Most books wins.
Ask for the cards you need, fish when you’re told to, and collect sets of four.
On your turn you ask another player for cards of a rank you already hold. If they have none, you “go fish” from the pile. Collect all four cards of a rank to make a . Most books wins.
Use a standard 52-card deck without jokers. Pick a dealer and shuffle. In this example there are three players: you, West and East.
With two or three players, deal seven cards each. With four to six players, deal five each. The rest goes face down in the middle: the , or the fishing pond.
The player left of the dealer starts. Ask one player for a rank, and you must already hold at least one card of it: “West, do you have any 7s?”
West must hand over every 7 they hold: here just the 7 of diamonds. You got what you asked for, so you ask again.
Every question shows a card.
You ask East for kings. East has none and says “Go fish!” You draw the top card of the stock. If it is the rank you asked for, show it and ask again; otherwise your turn ends. You drew the 7 of spades, not a king, so your turn ends.
Remember who asked for what.
With all four 7s you have a . Lay it face up in front of you. It stays there for the rest of the game.
If your hand runs empty, draw a card from the stock on your turn and ask for that rank.
There are 13 books in the deck. Each book you collect is one point. Here you have 4, West 3 and East 6.
The game ends when all 13 books have been made. The player with the most books wins.
Point at a dot to see why it matters
Seven each with two or three players, five each with four to six players.
No. You must hold at least one card of the rank you ask for.
All four cards of one rank, such as four 7s. The player with the most books at the end wins.

Easy to read
Extra-large numbers and suits. Readable across the table, for kids learning their first game and grandparents alike.

The classic
The deck most people picture. Poker size, standard faces, shuffles well. If you buy one deck, make it this.

Lasts for years
Two 100% plastic decks in a hard case. Washable and hard to bend, and a double deck is what Canasta and Spider need.
The British classic
The pack found in British homes for generations. Paper cards with a linen finish that fan and shuffle smoothly.

The gift
A luxury deck with a navy and gold tuck box. The one to give, or to bring out when the good whisky is poured.
Pair up your cards and don’t be the one left holding the odd queen.
2 to 6 players · 10 min · 4+The one-player classic: build four piles from ace to king.
1 player · 10 min · 7+Get closer to 21 than the dealer without going over.
2 to 7 players · 15 min · 12+