Crazy Eights
First to 100 (or your agreed target)
Every Pips score sheet and one-page rule card, free to print. Made for cafés, clubs, classrooms and kitchen tables.
Each score sheet is one A4 page with the scoring rules printed at the top, and each rule card fits the whole game on one page. No sign-up, no email, no fee. Print as many as you need.
First to 100 (or your agreed target)
First to 500
First to 5,000
First to 100 (or your agreed target)
First to 100
Game ends at 100: lowest wins
First to 121
First to 10
First to 5
Highest total after 13 hands
First to 11
First to 10,000
First to 21 wins the round
Highest total after 13 turns
First to 100
Lowest total wins
Be the first to get rid of all your cards by matching the top card of the discard pile.
Bid the number of tricks your team will win, then win at least that many. Spades are always trump.
With your partner, meld cards of the same rank, grow them into canastas of seven, and go out. First team to 5,000 wins.
Win all 52 cards.
Collect the most books: all four cards of one rank.
Be the first to get rid of all your cards by laying them down in sets and runs.
Arrange your ten cards into sets and runs, then end the hand when your leftover cards (deadwood) are worth 10 or less.
Avoid taking hearts and the queen of spades. The lowest score wins.
Build all four suits on the foundations, from ace to king.
Make the best five-card hand from your two cards and five shared cards, or make everyone else fold.
Beat the dealer by finishing closer to 21 without going over.
Be the first to score (peg) 121 points, scored while playing your cards and by counting your hand afterwards.
With your partner, win at least three of the five tricks when you choose trump, or stop the other team when they do. First team to 10 points wins.
With your partner, win more than six of the 13 tricks. Each trick above six scores a point; first team to 5 wins.
Win exactly the number of tricks you bid. Highest total after all hands wins.
Get rid of all your cards before everyone else. The first out becomes President, the last is the Scum.
Be the first to get rid of all your cards, by playing them face down and claiming what they are.
Be the first to get rid of all 20 of your cards.
Get rid of all your cards in pairs, and don’t be the player left holding the odd queen.
Build eight runs from king down to ace, each in one suit. Each finished run leaves the table.
Be the first to reach the target score, usually 10,000, by rolling dice that score and banking your points before you Farkle.
Reach 21 points first at your table in each of six rounds, and win the most rounds across the evening.
Fill 13 boxes on your score sheet, and finish with the highest total.
Be the first to reach 100 points by rolling a die and holding before you roll a 1.
Be the last player holding chips, and take the pot in the middle.
Close tiles that add up to your dice, and finish with the lowest total of open tiles.
Be the last player with any dice left, by bluffing and by catching other players’ bluffs.
Running a games night? Each game also has a full step-by-step guide and an animated table, the dice roller and the scorekeeper work on any phone.