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President rules

All the President rules on one page: the goal, the deal, a turn, special cards, scoring and how to win. Read it here or print the one-page PDF.

Players
4 to 7
Deck
52 cards, no jokers
Type
Shedding
Level
Easy
Game
Play as many hands as you like

The goal

Get rid of all your cards before everyone else. The first out becomes President, the last is the Scum.

Setup

4 to 7 players, one 52-card deck without jokers. The 2 is highest, then A, K, Q down to 3. Suits don’t matter.

The deal

Deal the whole deck one at a time. Some players may get one card more. The player left of the dealer leads first.

A turn

  • Lead any single card or any set of the same rank.
  • To beat a play, use the same number of cards of a higher rank.
  • You may always pass, and still play on your next turn.
  • When everyone else passes, clear the pile: the last player to play leads again.

Special cards

  • After a hand the Scum deals.
  • Card exchange: Scum gives the President their two highest cards and gets any two back.
  • Vice-Scum gives the Vice-President their highest card and gets any one back.
  • The President leads the first play of each new hand.

Scoring

  • Optional: President 2 points, Vice-President 1, everyone else 0.

Winning

Play as long as you like, or to a target such as 11 points.

House rules

  • One-card exchange. The Scum hands over only their single highest card and the President gives back any one.
  • Equal play skips. You may also play cards of the same rank as the last play. The next player is then skipped.
  • Revolution. If all four cards of one rank are played, as a set of four or as four singles one after another, the direction of play and the ranking both reverse: the 3 becomes high and the 2 low.