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Speed rules

All the Speed rules on one page: the goal, the deal, a turn, special cards, scoring and how to win. Read it here or print the one-page PDF.

Players
2
Deck
52 cards, no jokers
Type
Shedding
Level
Easy
Time
A few minutes a round

The goal

Be the first to get rid of all 20 of your cards.

Setup

Two players, one 52-card deck without jokers.

The deal

20 cards each: a hand of five and a face-down draw pile of 15. In the middle: two side piles of five at the ends and two single cards face down between them.

A turn

  • Both flip a centre card at the same time. There are no turns.
  • Play a card one rank higher or lower than either centre card; suits don’t matter.
  • Refill your hand from your draw pile, never more than five cards.
  • Play with one hand only, one card at a time.

Special cards

  • Aces go both ways: on a king or on a 2.
  • Both stuck: each turns a side-pile card onto a centre pile at the same time.
  • Side piles empty: shuffle the centre piles, except their top cards, into new side piles.

Scoring

  • One round: no score needed.
  • Match: the winner scores 1 per card the loser has left; play to 25.

Winning

The first player to play their last card wins the round.

House rules

  • Spit. A close relative: each player gets 26 cards, lays 15 of them out as a row of five piles (1 to 5 cards, top cards face up) and plays from those instead of a hand.
  • Bigger side piles. Each player gets a pile of 15 cards, including the hand of five, and the side piles hold ten cards each.
  • Match to 25. The winner of each round scores 1 point for every card the loser has left. First to 25 wins the match.