Take more than six tricks
Whist is the classic English and the ancestor of Bridge. Two teams play 13 . There is no bidding: the suit is decided by the last card dealt.
Your team scores for every trick it wins above six.
The classic partnership game: no bidding, just trumps and tricks. Win more than six of the thirteen with your partner.
Whist is the classic English and the ancestor of Bridge. Two teams play 13 . There is no bidding: the suit is decided by the last card dealt.
Your team scores for every trick it wins above six.
Use a standard 52-card deck without jokers. Cards rank from ace (high) down to 2.
Four players form two fixed , partners sitting opposite. You and North play against West and East.
The dealer deals the whole deck one card at a time, face down, clockwise, starting on their left. Everyone gets 13 cards, and the dealer’s last card is special.
In this example East deals, so you are on the dealer’s left.
The dealer turns their last card face up on the table. Its suit is trump for this hand. The card stays there until it is the dealer’s turn to play to the first trick; then the dealer picks it up.
East turns up the 5 of diamonds: diamonds are trump.
The dealer’s last card, on show.
The player left of the dealer the first trick with any card: that’s you. Everyone else must if they can. The highest card of the suit led wins, unless someone plays a trump.
You lead the ace of hearts. West plays the 4 and North the 2. East picks up the 5 of diamonds and plays the 9. Your ace wins.
One player from the winning team gathers the four cards into a face-down pile. Whoever won the trick leads the next one.
That is one trick for you and North. You lead again.
If you cannot follow suit, you may play any card: throw away something useless, or play a trump. Any trump beats every card of the other suits.
You lead the king of clubs. West plays the 5 and North the 8. East has no clubs and plays the 3 of diamonds, a trump. East wins the trick.
After all 13 tricks, the team that won more scores one point for each : every trick above six. The first six, called the book, count for nothing.
| 7 tricks | 1 point |
| 8 tricks | 2 points |
| 10 tricks | 4 points |
| 13 tricks | 7 points |
You and North win 8 tricks, West and East 5. Your team scores 2 points.
Six tricks buy you nothing.
The traditional game also scored honours: the ace, king, queen and jack of trump. A team that held all four between them scores 4 extra points; three of the four scores 2. Many players today leave honours out.
This hand the diamond honours are split: North had the ace, you the king, East the queen and jack. Nobody scores for them.
With honours, a team already on 4 points cannot use them to reach 5.
The deal passes to the left after each hand. The first team to reach 5 points wins the game. Traditionally you play a rubber: the first team to win two games.
In America a game to 7 was customary, and the older Long Whist played to 10.
Point at a dot to see why it matters
All 52 cards, one at a time, so each of the four players gets 13. The dealer’s last card is turned face up to set trump.
By the last card dealt, which belongs to the dealer. It is turned face up, and its suit is trump for the whole hand.
The team that won more tricks scores 1 point for every trick above six. Winning 9 tricks, for example, scores 3.
5 points in classic English short whist. American whist was often played to 7.
The deck most people picture. Poker size, standard faces, shuffles well. If you buy one deck, make it this.
Two 100% plastic decks in a hard case. Washable and hard to bend, and a double deck is what Canasta and Spider need.
Extra-large numbers and suits. Readable across the table, for kids learning their first game and grandparents alike.
The pack found in British homes for generations. Paper cards with a linen finish that fan and shuffle smoothly.
A luxury deck with a navy and gold tuck box. The one to give, or to bring out when the good whisky is poured.
Avoid the hearts and dodge the queen of spades.
4 players · 45 min · 10+Bid your tricks with a partner. Spades beat everything.
4 players · 1 hr · 10+A fast partnership game with 24 cards and two powerful jacks.
4 players · 30 min · 10+