
Both are four-player partnership games where you win tricks with trump. Whist uses the full deck, with no bidding. In Euchre, a 24-card deck makes hands shorter, and the jacks become the strongest cards.
| Whist | Euchre | |
|---|---|---|
| Players | 4, in two teams | 4, in two teams |
| Played with | 52 cards, no jokers | 24 cards: 9 to ace |
| Type | Trick-taking | Trick-taking |
| Level | Medium | Medium |
| How long | First to 5 | First to 10 |
| The goal | With your partner, win more than six of the 13 tricks. Each trick above six scores a point; first team to 5 wins. | With your partner, win at least three of the five tricks when you choose trump, or stop the other team when they do. First team to 10 points wins. |
| How you win | The first team to reach 5 points wins the game; the first team to win two games wins the match, called the rubber. | The first team to reach 10 points wins. |
Choose Whist if
- you want the classic: the whole deck, 13 tricks, and no bidding
- you like long games: first to 5 points, and a whole rubber is two games
- you want to learn plain trump play first
Choose Euchre if
- you want shorter hands: only five tricks each
- you like choosing trump yourself, with the risk that comes with it
- you play first to 10, with a 24-card deck
