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Crazy Eights

Players
2 to 5
Deck
52 cards, no jokers
Level
Easy
Time
A few minutes a round

Match the top card by suit or rank, play an 8 whenever you are stuck, and be the first with an empty hand.

At a glance

Match the pile, empty your hand

Crazy Eights is a : the first player to get rid of every card wins the round. On your turn you play one card that the top of the pile. Every 8 is .

Friendly for kids and mixed groups.

Setup

One deck, no jokers

Use a standard 52-card deck with the jokers taken out. Two to five players can play; with more, shuffle two decks together.

Pick a dealer and shuffle.

The deal

Five cards each

Deal one card at a time, face down, until everyone has five. With only two players, deal seven each.

Pick up your cards and keep them hidden. The rest of the deck goes face down in the middle: that is the .

Turn up the starter

Turn the top card of the stock face up next to it. This begins the .

If the starter is an 8, slide it back into the middle of the stock and turn up the next card.

A turn

Match the suit or the rank

The player left of the dealer starts, then play goes clockwise. On your turn, play one card that matches the top card by suit or by rank.

The pile shows the 7 of clubs. You could play the 7 of hearts (same rank), the king of clubs (same suit) or the 8 of spades (wild). Point at the table to see why.

Play it on the pile

You play the king of clubs. Now the next player has to match a club or a king.

Saving your 8 is usually smart: it gets you out of trouble when nothing else fits.

Can’t play? Draw

If you can’t match, draw from the stock one card at a time until you can play, then play that card. You may also draw even when you could play.

West has no club and no king. They draw the 10 of spades (no good), then the 6 of clubs, and play it.

If the stock runs out, keep the top card of the discard pile, shuffle the rest into a new stock and carry on. Some tables simply pass instead.

The stock is patient. You, less so.

Special cards

The 8 is wild

An 8 can go on any card. When you play it, you name a suit, any suit, and the next player must follow that suit or play another 8.

North plays the 4 of clubs and East the 3 of clubs. You match the rank with your 3 of diamonds, and the others follow with diamonds. Now the pile shows the 6 of diamonds and nothing in your hand matches. You play the 8 of spades and say “hearts”, because you are holding hearts.

Last card

With one card left, many tables expect you to say “last card” before the next player takes their turn. Forget, and you draw two cards as a penalty.

The others follow your hearts: West the 4, North the 10, East the king. You play the 7 of hearts and say “last card!”, holding just the queen of hearts.

Say it before anyone notices.

Scoring

Going out, and counting up

West draws and plays the 6 of hearts, North plays the ace of hearts, and East draws and plays the 2 of hearts. Your queen of hearts matches: you . The round ends and you score the cards everyone else is still holding:

Each 850
King, queen, jack, 1010
Ace1
2 to 9face value

Here: West 34 (9, jack, 5, 10), North 50 (an 8) and East 15 (queen, 5). You score 99.

Winning

Play to a target

Shuffle, pass the deal to the left and play again. Keep a running total for each player; the first to reach the target your table agrees on, for example 100 or 500 points, wins the game.

Short on time? Play single rounds: whoever goes out wins.

Point at a dot to see why it matters

Variants and house rules

Special cards
Many tables add powers: a queen makes the next player miss a turn, an ace reverses direction, and a 2 makes the next player draw two unless they play a 2 too. With these rules the game is often called Switch, Mau-Mau or Pesten.
Draw limit
Instead of drawing until you can play, draw a fixed number of cards (for example one, or up to three) and pass if none of them fits.
Crazy Eights Countdown
Everyone starts with a score of 8 and eight cards. Each time you empty your hand, your score drops by one and you are dealt that many new cards. Your wild card is the rank of your score (8, then 7, and so on). First to reach zero wins.

Tips from the table

  1. Keep an 8 for when you are stuck, rather than playing it the first chance you get.
  2. When you play an 8, name the suit you hold the most of.
  3. Get rid of high cards early: a king left in your hand costs 10, a 3 only 3.

Crazy Eights: quick answers

  • How many cards do you deal in Crazy Eights?

    Five cards each. With only two players, deal seven each.

  • What does an 8 do in Crazy Eights?

    Every 8 is wild. You can play it on any card and name the suit the next player must follow.

  • What happens if you cannot play in Crazy Eights?

    Draw from the stock one card at a time until you can play. If the stock runs out, shuffle the discard pile (except its top card) into a new stock.

  • How do you score Crazy Eights?

    The player who goes out scores the cards left in the other hands: 50 for each 8, 10 for each picture card or 10, 1 for an ace and face value for the rest.